Haru said:
From the article:
>”12 months on and the iPhone 16 is here, offering what Apple claims to be a 30 percent CPU and 40 percent GPU boost over last year’s model, courtesy of the new A18 chipset - built to handle the company’s demanding on-device AI features, due later this year. And that extra power (which includes hardware-accelerated ray tracing on the iPhone 16) means big games are no longer exclusive to the iPhone Pro.”
I wasn’t planning on upgrading from my 14 Pro Max, but this is encouraging for the future of iOS gaming.
I’d like to see them push this on MacOS and Apple TV. They should focus on games that suit mobile rather than trying to adapt console games. It is nice to AirPlay or link your iPhone to a display with a controller, but as many have said, there are limitations after extended play. There are plenty of great games on iOS that were designed for PC and have done well. Older strategy games are definitely a guilty pleasure, and they should invest in bringing games like that to iOS. FF Tactics is probably my favorite on the iPhone. If they could get something like Tactics Ogre, I’d buy it immediately. XCOM is another favorite. Stardew. Even games like Civ and Northgard. Story-driven games like Monkey Island work really well too. I don’t want to play Call of Duty on my phone with touch controls.
Well put. The fact that phones can run AAA games is impressive, but I’d rather play Death Stranding on my console or TV. It’s a better experience for such games. However, the phone is ideal for games like the upcoming Balatro and so on. I’ve been tempted to pick up Ex Astris, and my iPhone 15 could handle it. I’m not sure if that is the sort of game I’d want to play on mobile though. Actually, I will likely try it eventually, but AAA games won’t push me to rush for the latest iPhone.