Xan said:
Cleo said:
Xan said:
Cleo said:
Xan said:
Cleo said:
Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.
Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.
Steam makes more sense financially; people buy games there, so that is where most games launch.
If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.
It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.
Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.
It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.
Not exactly. It overheats and lags after just a few minutes, not hours.
Well, that just shows bad optimization for console games on mobile. It doesn’t mean the SOC can’t handle it.
I think I’ll make a YouTube video about this because many people think iOS is weak without realizing why. It might help attract new users to iOS gaming.
I didn’t say iOS is weak. I know it’s an optimization issue. They just drop games without optimizing them and think we’ll buy them as is. It feels like they don’t respect mobile gamers.
True. After rereading your original post, you weren’t saying iOS was weak but that overheating is a problem, along with poor optimization. I apologize if I came off as rude because many people assume iOS is weak. They expect new games to run perfectly on iOS, but many don’t even run well on consoles or PCs.
However, when I played ACM on my YT, I didn’t think it was too bad. Sure, it had frame dips, but so do other systems. People focus way too much on graphics for console games on mobile, which is insane.
Yes, Ubisoft could have optimized it better for mobile at launch, but I’m just glad it’s available on mobile. It will probably get better with updates.
Last update was 2 months ago. I think they don’t care anymore.
Ubisoft doesn’t have a good track record for optimization, so this may be the best it gets.
Oddly, I’ve heard reports that the game plays worse -like it’s not as stable with frames and crashes a lot- on the M4 compared to M1, M2, or even A17.
I played mine on an M1, so it wasn’t too bad; it was likely better optimized for it.