New iPhone 16 Can Play Big Games Without Pro Version

From the article:

”12 months on and the iPhone 16 is here, offering what Apple claims to be a 30 percent CPU and 40 percent GPU boost over last year’s model, courtesy of the new A18 chipset - built to handle the company’s demanding on-device AI features, due later this year. And that extra power (which includes hardware-accelerated ray tracing on the iPhone 16) means big games are no longer exclusive to the iPhone Pro.”**

I wasn’t planning on upgrading from my 14 Pro Max, but this is encouraging for the future of iOS gaming.

If the games work on Switch, they should work on iPhone too, and that is exactly what I want

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

Storm said:

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Mai said:

Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Oh for sure, that’s never going to happen.

I just remain a hopeful fan of both and a guy can dream.

Mai said:

Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Apple could do this themselves and fund projects that are similar to Nintendo’s games. They like to take ideas and act like they are brand new. They wouldn’t even need to do much. A locked down, simplified version of iOS with some custom APIs. They could reuse old chips to keep costs down.

Zeek said:

Mai said:
Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Apple could do this themselves and fund projects that are similar to Nintendo’s games. They like to take ideas and act like they are brand new. They wouldn’t even need to do much. A locked down, simplified version of iOS with some custom APIs. They could reuse old chips to keep costs down.

Looking at how little Apple has in gaming aside from taking money from the App Store, I can’t see this happening. I also don’t see why anyone would want to leave Nintendo, PlayStation, Xbox, or PC. Apple would really need to change how they do things. They probably wouldn’t want to use an old chip since they’d want to stay ahead in graphics no matter the device.

They’d also have to price it competitively because expensive consoles don’t do well.

Mai said:

Zeek said:
Mai said:
Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Apple could do this themselves and fund projects that are similar to Nintendo’s games. They like to take ideas and act like they are brand new. They wouldn’t even need to do much. A locked down, simplified version of iOS with some custom APIs. They could reuse old chips to keep costs down.

Looking at how little Apple has in gaming aside from taking money from the App Store, I can’t see this happening. I also don’t see why anyone would want to leave Nintendo, PlayStation, Xbox, or PC. Apple would really need to change how they do things. They probably wouldn’t want to use an old chip since they’d want to stay ahead in graphics no matter the device.

They’d also have to price it competitively because expensive consoles don’t do well.

Written September 10, 2024
Consoles don’t sell? Can you explain that? They have tons of games for consoles coming out daily, right?

Cleo said:

Mai said:
Zeek said:
Mai said:
Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Apple could do this themselves and fund projects that are similar to Nintendo’s games. They like to take ideas and act like they are brand new. They wouldn’t even need to do much. A locked down, simplified version of iOS with some custom APIs. They could reuse old chips to keep costs down.

Looking at how little Apple has in gaming aside from taking money from the App Store, I can’t see this happening. I also don’t see why anyone would want to leave Nintendo, PlayStation, Xbox, or PC. Apple would really need to change how they do things. They probably wouldn’t want to use an old chip since they’d want to stay ahead in graphics no matter the device.

They’d also have to price it competitively because expensive consoles don’t do well.

Written September 10, 2024
Consoles don’t sell? Can you explain that? They have tons of games for consoles coming out daily, right?

You missed what I said. I meant expensive consoles don’t sell well. Apple would need to price their device similarly to what everyone else sells. Nobody wants to spend a lot on a console, and Apple must compete on both price and performance.

Zeek said:

Mai said:
Storm said:
Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

I would love to see a console like Nintendo with Apple’s chip. The power and efficiency would be amazing for portable gaming.

I don’t think Nintendo would ever work with Apple. It seems like Nvidia is sticking with Nintendo this time.

Apple could do this themselves and fund projects that are similar to Nintendo’s games. They like to take ideas and act like they are brand new. They wouldn’t even need to do much. A locked down, simplified version of iOS with some custom APIs. They could reuse old chips to keep costs down.

Isn’t that what they’re doing with Apple Arcade? Paying third parties to see if anything sticks?

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

Exactly. Switch is a great system with older mobile hardware. New phones have no issue running something like Skyrim.

Presley said:

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

Exactly. Switch is a great system with older mobile hardware. New phones have no issue running something like Skyrim.

The hardware inside the Switch is turning 10 years old in less than 4 months. The iPhone 16 has nearly 10 years of technological advantage.

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

Couldn’t agree more

Zed said:
If the games work on Switch, they should work on iPhone too, and that is exactly what I want

The Switch is using the Tegra X1, which is almost 10 years old. The iPhone 16 has nearly a decade of tech advantage over it.

Xan said:

Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Xan said:

Cleo said:
Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Not exactly. It overheats and lags after just a few minutes, not hours.

Well, that just shows bad optimization for console games on mobile. It doesn’t mean the SOC can’t handle it.

I think I’ll make a YouTube video about this because many people think iOS is weak without realizing why. It might help attract new users to iOS gaming.

Xan said:

Cleo said:
Xan said:
Cleo said:
Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Not exactly. It overheats and lags after just a few minutes, not hours.

Well, that just shows bad optimization for console games on mobile. It doesn’t mean the SOC can’t handle it.

I think I’ll make a YouTube video about this because many people think iOS is weak without realizing why. It might help attract new users to iOS gaming.

I didn’t say iOS is weak. I know it’s an optimization issue. They just drop games without optimizing them and think we’ll buy them as is. It feels like they don’t respect mobile gamers.

True. After rereading your original post, you weren’t saying iOS was weak but that overheating is a problem, along with poor optimization. I apologize if I came off as rude because many people assume iOS is weak. They expect new games to run perfectly on iOS, but many don’t even run well on consoles or PCs.

However, when I played ACM on my YT, I didn’t think it was too bad. Sure, it had frame dips, but so do other systems. People focus way too much on graphics for console games on mobile, which is insane.

Yes, Ubisoft could have optimized it better for mobile at launch, but I’m just glad it’s available on mobile. It will probably get better with updates.

Xan said:

Cleo said:
Xan said:
Cleo said:
Xan said:
Cleo said:
Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Not exactly. It overheats and lags after just a few minutes, not hours.

Well, that just shows bad optimization for console games on mobile. It doesn’t mean the SOC can’t handle it.

I think I’ll make a YouTube video about this because many people think iOS is weak without realizing why. It might help attract new users to iOS gaming.

I didn’t say iOS is weak. I know it’s an optimization issue. They just drop games without optimizing them and think we’ll buy them as is. It feels like they don’t respect mobile gamers.

True. After rereading your original post, you weren’t saying iOS was weak but that overheating is a problem, along with poor optimization. I apologize if I came off as rude because many people assume iOS is weak. They expect new games to run perfectly on iOS, but many don’t even run well on consoles or PCs.

However, when I played ACM on my YT, I didn’t think it was too bad. Sure, it had frame dips, but so do other systems. People focus way too much on graphics for console games on mobile, which is insane.

Yes, Ubisoft could have optimized it better for mobile at launch, but I’m just glad it’s available on mobile. It will probably get better with updates.

Last update was 2 months ago. I think they don’t care anymore.

Ubisoft doesn’t have a good track record for optimization, so this may be the best it gets.

Oddly, I’ve heard reports that the game plays worse -like it’s not as stable with frames and crashes a lot- on the M4 compared to M1, M2, or even A17.

I played mine on an M1, so it wasn’t too bad; it was likely better optimized for it.

Cleo said:

Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Sounds like someone who hasn’t played on a PC or console. Why don’t my consoles or PC lag after hours of gaming?

That’s right! They have decent cooling! A phone just can’t have that level of cooling. It’s going to heat up and throttle.

It’s nothing like a person running too long. Your lack of knowledge is clear. Don’t speak so confidently on these topics when you don’t know what you’re talking about.

Quincy said:

Cleo said:
Xan said:
Jo said:
The future of iOS gaming depends on folks buying games from the App Store.

Mobile ports are rare because mobile players want free or cheap games. They’re not willing to pay $15 - $70 up front for games without ads.

Steam makes more sense financially; people buy games there, so that is where most games launch.

If you want to see more indie, AA, or even AAA games on mobile, consider paying for your next game. Look at the sales for current AAA mobile games. Publishers won’t spend millions developing games no one buys.

It’s impossible to run these games without overheating your device. I tried playing Assassin’s Creed Mirage on M4, but it overheated and lagged.

Written September 10, 2024
Yeah, console games lag on mobile. Console games lag on consoles. PC games lag on PCs. Every system that plays games, whether console, mobile, or PC, experiences frame drops or overheating because it strains the GPU/CPU. This issue isn’t exclusive to mobile. Play a game on consoles or PC for hours, and you’ll notice lag too. Good optimization is what you need in a game.

It’s like a person walking or running; eventually, you get tired no matter how fit you are and crash if you push it too far.

Sounds like someone who hasn’t played on a PC or console. Why don’t my consoles or PC lag after hours of gaming?

That’s right! They have decent cooling! A phone just can’t have that level of cooling. It’s going to heat up and throttle.

It’s nothing like a person running too long. Your lack of knowledge is clear. Don’t speak so confidently on these topics when you don’t know what you’re talking about.

What he probably means is lagged caused by bad RAM management; games filling up RAM after long playtimes without resetting.