Fay said: @Zeke
Overclocking the emulator? It won’t really do much because the emulator already included those features
No I mean EvilNat OC. It’s a version of the firmware that overclocks the PS3, I thought it might tell the emulator to use more resources but maybe I’m wrong
Drew said:
Can you play games if you connect a BluRay drive
Not the person who posted this and not on Mac, but sadly no. You can use a BluRay reader (as long as it’s compatible) to extract and decrypt each disc, and then RPCS3 might install some data on the emulated hard drive similar to how a real PS3 does. But it’s totally worth it once you manage to get it running
I’m currently playing Silent Hill Downpour on the Steam Deck, and despite some glitches, it’s a lot of fun
Taliesin said: @Bly
Are you really emulating Silent Hill Downpour on the Steam Deck? I didn’t know the Steam Deck could run PS3 games
I didn’t either until a few weeks ago when I found out a simple script can convert my physical discs into folders that load with RPCS3. Just a heads up, not all games play easily, and you’ll need to check a few settings for it to work smoothly (especially for battery life), but once it’s set up, it’s fantastic.
For instance, I added RPCS3 as a Steam game and forced audio to 75ms and downscaled games to 540p for them to run well at a lower power level (but I use FSR, and it looks as good as the original PS3 on a 1080p TV).
Once you get the hang of it, this device is incredible and totally worth it
@Bly
I’ve been an early adopter, buying the 512 LCD and then the 512 OLED as soon as I could
This is how I describe it when people ask if it’s too late to buy one:
"You know how the Switch is still selling well after 8 years This shares some of those qualities, making it a solid buy
Drew said: @Bly
Is there no way to trick the Mac into thinking the drive is part of the OS
Unfortunately no, it’s not about the drive or the OS using it (in this case MacOS), but how the hardware interacts with it. As far as I know, the PS3 is made to decrypt the disc contents on the fly, while the emulator would lose performance trying to replicate that. So, you need to decrypt (and copy) the contents to load them.
Until we have better CPUs able to emulate this in real-time, it’s not wise to use the disc directly (like how it is with PS2 nowadays, where an ISO loads much faster than reading the disc, though it is possible). I’ll let you know if I find something new though
@Bly
Fair enough I prefer hardware where possible so I have a couple of PS3s and will keep using them until they either break down (and the console costs hundreds) or when emulation is better
Drew said: @Bly
Fair enough I prefer hardware where possible so I have a couple of PS3s and will keep using them until they either break down (and the console costs hundreds) or when emulation is better
Even the PS3 doesn’t play games directly from the disc. They have to be installed to the HDD first then you can run them. The disc speed is really too slow for good loading times
Drew said: @Paxton
You are thinking about 8th gen and post PS3 plays off the disc for almost all games except very large ones that are heavily compressed
It’s not just the disc. I think for very late games like GTA V, they utilized the HDD and the disc drive together to stream assets. Games that forced you to install generally ran from the HDD
I recall that many early PS3 games (like MGS4, Heavenly Sword, Ratchet and Clank Future: Tools of Destruction, etc.) required installations. I’m not sure if a firmware update or developers just getting better at optimizing for the console changed this, but as the generation went on, most games, except big exclusives and giant third-party titles like GTA V, didn’t seem to need this install anymore.
Also, a lot of multiplatform games (since they were released on the 360, which only uses DVD-ROMs with roughly 9GB space if dual-layered, compared to Blu-ray’s roughly 50GB capacity) didn’t require installation as much as PlayStation’s own first-party titles did (probably since they had lots of high-definition video/audio and support for multiple languages pre-installed).
It’s also possible that they didn’t bother to compress that audio/video much since they had 50GB of space to work with